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Increased cost of each factions gunships by 1RP, and transports by 2RP.
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Most air units will now land when idle over valid terrain (_flat_ land only, not water).Īll the gunships base speed is now 8 (from 6).Īir units now fly at different altitudes: gunships and transports in low, fighters and experimentals in the middle, bombers up high.īasic Transports get a bubble shield when upgraded.īasic Transports weapon capabilities increased.
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Increased Jump Jet speed to 3x base speed from 2x.įighters, Fighter-Bombers, and Gunships are all a fraction of the size/cost/buildtime/health etc that they used to be.īomber and Fighter-Bomber bombs no longer track targets and now fall with gravity non-formation ground firing over level terrain is recommended to keep bombs on target.īombers now have a long reload time (about a minute), so hit and run tactics are recommended otherwise bombers will just uselessly circle their target, and may end up missing their target if left on improper bombing runs. Tweaked build time and RP cost of all experimental units/gantries/long range artillery/overcharges/nukes to push back end game (1v1 games now last approximately 20 to 40 minutes instead of the 8-16 minutes of a typical game of SupCom2, but do not think there is in any way less action or less things to do).Īssault Bots, Tanks, Mobile Artillery, and Mobile Missle Launchers are all a fraction of the size/cost/buildtime/health etc that they used to be.Īdded unlockable Support Command Unit (SCU) for each side (uses replacement model, hopefully just for now but I am not a modeler!).Įngineers, Field Engineers, and Shotjas get a small bubble shield when upgraded. Aeon's chosen team colour translates into a luminescent version of itself for their main colour, and a khaki-green/grey as their logos and stripes Cybran now always has a dark-red-steel colour as their main colour, and their chosen team colour is their logos and stripes UEF now always has a dark-blue-steel colour as their main colour, and their chosen team colour is their logos and stripes Increased the beam length on all Tactical Missile Defenses.īasic Economy Upgrades are generally cheaper and easier to get in the Research Tree.Īll factions have new economic possibilities.Īll factions can now spend their excess research points by some means.Īll shields have been re-balanced so that they regenerate quicker while they are up, but once down, take 50% longer to get to 100% again then if they had not gone down.Īll ground based anti-air (excluding those with rocket rounds) can now only target air units that are above a certain degree in their line of sight, so gunships can sneak in beneath AA while bombers can not. Some unit's or individual weapons have a minimum range, meaning they are vulnerable from fire by units very close in.
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Most torpedoes now do 750 damage, with rate of fire determining a unit's damage per second. Various tweaks to projectile explosions to increase the 'what you see is what you get' feel.Ĭhanged some boring unit names (mass convertors, artillery peices).Īll Missle Launchers and Artillery given smarter targeting priorities. Various tweaks to projectiles to make them more visually appealing with the new scale of some units. Most Visual and weapon ranges raised all around.Īll cannon and laser based projectile speeds raised.Īll Anti-Air will now target at long range as long as radar/line of sight is achieved, however all anti-air that is not a rocket based can only fire above a certain degree relative to their horizon, meaning gunships and transports can fly under their fire until close range.
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